![]() ![]() It’s surprising to learn that so many people don’t seem to look at Game Pass quite the same way. ![]() They’re some of my favorite games in recent memory that easily justified their full prices despite the fact I didn’t have to pay them. Those aren’t just games that feel worthwhile because I didn’t have to pay extra for them. More importantly, Game Pass allowed me to spend time with (and not extra money on) Pentiment, Immortality, Hi-Fi Rush, High on Life, Mortal Shell, and so many other recent experiences that would have otherwise struggled to cut through the noise. More often, I think about how that $15 a month allowed me to play the Yakuza games for the first time, let me and my partner become addicted to Overcooked 2 for a few weeks, and finally realize that Immortals Fenyx Rising has been wildly underrated this whole time. However, I never find myself thinking that I wasted $15 a month on those games. They’re not for me, and the reason I know that is because I got to play them via Game Pass. I would have been livid if I had to pay full price for some Game Pass games like Scorn, Redfall, or Minecraft Legends. Obvious savings aside, the real value of that proposition is the financial freedom you have to try a game and not like it. For around the price of an indie new release, you have instant access to hundreds of games both new and new to you. Time is a constant problem, but Game Pass’ $9.99 a month (or $14.99 a month) price plan is intended to directly address the money issue. Traditionally, the two biggest hurdles preventing people from experiencing the great new games released in a given year are time and money. To me, that’s always been the beauty of Game Pass. ![]()
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